Enhancement
Enhancement: Enhancers are the most capable at using their aura to augment their own natural strength and durability. Enhancers are also highly proficient at using the basic Nen techniques Ren and Ten. It is for these reasons that Enhancement is thought by many to be the most balanced among Nen categories.
Level 1: 0 Nen Point (Enhancers) | 2 (Emitters, Transmuters) | 4 (Manipulators, Conjurers | 8 (Specialists)
~Allows the user to create and use enhancement type techniques relevant to their theme.
Level 2: 2 Nen Points (Enhancers) | 4 (Emitters, Transmuters) | 8 (Manipulators, Conjurers) | 16 (Specialists)
~Weak techniques of the enhancement type cost 5 less aura.
~Aura sustain costs for Level 2 and Level 3 Ren and Ten are reduced by 5.
Level 3: 4 Nen Points (Enhancers) | 8 (Emitters, Transmuters) | 16 (Manipulators, Conjurers)
~Moderate techniques of the enhancement type cost 10 less aura.
~Strength for all techniques of the enhancement type is increased by one letter rank.
Level 4: 8 Nen Points (Enhancers) | 16 (Emitters, Transmuters)
~Strong techniques of the enhancement type cost 20 less aura.
~Aura sustain costs for Level 4 and Level 5 Ren and Ten are reduced by 10.
Level 5: 16 Nen Points (Enhancers)
~All techniques of the enhancement type cost 5 less aura.
~All or Nothing: An enhancer of this level is capable of increasing the damage of any of their enhancement type techniques by two letter ranks by paying twice the aura cost.
~Strong techniques of the enhancement type no longer have a cooldown.
Transmutation
Transmutation: Transmuters are capable of changing their aura to mimic the properties of another substance. A transmuter might change their aura to be stretchy, acidic, heavy, or sharp. Theme and imagination are the only limits for users of this nen type.
Level 1: 0 Nen Point (Transmuters) | 2 (Conjurers, Enhancers )| 4 (Emitters, Specialist) | 8 (Manipulators)
~Allows the user to create and use transmutation type techniques relevant to their theme.
Level 2: 2 Nen Points (Transmuters) | 4 (Conjurers, Enhancers )| 8 (Emitters, Specialist) | 16 (Manipulators)
~Weak techniques of the transmutation type cost 5 less aura.
~Damage for weak and moderate techniques of the transmutation type is increased by one letter rank.
Level 3: 4 Nen Points (Transmuters) | 8 (Conjurers, Enhancers) | 16 (Emitters, Specialist)
~Moderate techniques of the transmutation type cost 10 less aura.
~Size for all techniques of the transmutation type can be increased by one letter rank.
Level 4: 8 Nen Points (Transmuters) | 16 (Conjurers, Enhancers)
~Strong techniques of the transmutation type cost 20 less aura.
~Damage for all techniques of the transmutation type is increased by one letter rank.
Level 5: 16 Nen Points (Transmuters)
~All techniques of the transmutation type cost 5 less aura.
~Transmutation Sphere: While sustaining En, a transmuter of this level can activate his abilities from anywhere within the range of their En.
~Strong techniques of the transmutation type no longer have a cooldown.
Emission
Emission: Emitters are capable of controlling the deployment of their aura while separating it from their body. Aura usually decreases in intensity very quickly when it is separated from the source body, but strong Emitters can separate their aura from their body for long-periods of time, over long-distances, and still be able to maintain it and its functions.
Level 1: 0 Nen Point (Emitters) | 2 (Manipulators, Enhancers)| 4 (Transmuters, Specialists) | 8 (Conjurers)
~Allows the user to create and use emission type techniques relevant to their theme.
Level 2: 2 Nen Points (Emitters) | 4 (Manipulators, Enhancers)| 8 (Transmuters, Specialists) | 16 (Conjurers)
~Weak techniques of the emission type cost 5 less aura.
~Range for weak and moderate techniques of the emission type is increased by one letter rank.
Level 3: 4 Nen Points (Emitters) | 8 (Manipulators, Enhancers)| 16 (Transmuters, Specialists)
~Moderate techniques of the emission type cost 10 less aura.
~Speed for all techniques of the emission type is increased by one letter rank.
Level 4: 8 Nen Points (Emitters) | 16 (Manipulators, Enhancers)
~Strong techniques of the emission type cost 20 less aura.
~Range for all techniques of the emission type is increased by one letter rank.
Level 5: 16 Nen Points (Emitters)
~All techniques of the emission type cost 5 less aura.
~Rapid Fire: After using a technique, an emitter of this level can use the same technique again for half cost.
~Strong techniques of the emission type no longer have a cooldown.
Conjuration
Conjuration: Conjurers are capable of forming their aura into a physical, independent, material object. Conjuration abilities tend to be very specific, complex, and conditional.The uses of these abilities vary widely between different users and their strength is largely dependant on the restrictions and limitations placed upon them.
Level 1: 0 Nen Point (Conjurers) | 2 (Transmuter, Specialists)| 4 (Manipulators, Enhancers) | 8 (Emitters)
~Allows the user to create and use conjuration type techniques relevant to their theme.
Level 2: 2 Nen Points (Conjurers) | 4 (Transmuter, Specialists)| 8 (Manipulators, Enhancers) | 16 (Emitters)
~Weak techniques of the conjuration type cost 5 less aura.
~Conjured Items have their durability increased by one letter rank.
Level 3: 4 Nen Points (Conjurers) | 8 (Transmuter, Specialists)| 16 (Manipulators, Enhancers)
~Moderate techniques of the conjuration type cost 10 less aura.
~Damage for all techniques of the conjuration type is increased by one letter rank.
Level 4: 8 Nen Points (Conjurers) | 16 (Transmuter, Specialists)
~Strong techniques of the conjuration type cost 20 less aura.
~Conjured Items have their durability increased by one letter rank.
Level 5: 16 Nen Points (Conjurers)
~All techniques of the conjuration type cost 5 less aura.
~Mind Over Matter: A conjurer of this level is capable of doubling the durability of a single creation once per thread.
~Strong techniques of the conjuration type no longer have a cooldown.
Manipulation
Manipulation: Manipulators are capable of utilizing their Nen to control various living and non-living things such as animals, inanimate objects, their own conjured or emitted aura, or even other human bodies. The degree of control is, for the most part, determined by a condition that may or may not put the Manipulator at a risk or a disadvantage. Of course the higher the difficulty for the condition to be achieved, the better the degree of control.
Level 1: 0 Nen Point (Manipulators) | 2 (Emitters, Specialists)| 4 (Conjurers, Enhancers) | 8 (Transmuters)
~Allows the user to create and use manipulation type techniques relevant to their theme.
Level 2: 2 Nen Points (Manipulators) | 4 (Emitters, Specialists)| 8 (Conjurers, Enhancers) | 16 (Transmuters)
~Weak techniques of the manipulation type cost 5 less aura.
~Aura sustain costs for weak and moderate techniques of the manipulation type are reduced by 5.
Level 3: 4 Nen Points (Manipulators) | 8 (Emitters, Specialists)| 16 (Conjurers, Enhancers)
~Moderate techniques of the manipulation type cost 10 less aura.
~Range for all techniques of the manipulation type is increased by one letter rank.
Level 4: 8 Nen Points (Manipulators) | 16 (Emitters, Specialists)
~Strong techniques of the manipulation type cost 20 less aura.
~Aura sustain costs for all techniques of the manipulation type are reduced by 5.
Level 5: 16 Nen Points (Manipulators)
~All techniques of the manipulation type cost 5 less aura.
~Puppet Master: A manipulator of this level is capable of sustaining one of their manipulation type techniques for no aura cost. Only one technique may be sustained this way at any one time.
~Strong techniques of the manipulation type no longer have a cooldown.
Specialist
Specialist: Specialists are the misfits of the Nen categories. All abilities that don’t really fall into any of the categories or combinations within them are considered specialist. Because of the relative rarity of these abilities, the amount of specialists on the forum is limited to two. In addition, no other nen type can learn specialist hatsu.
Level 1: 0 Nen Point (Specialist)
~Allows the user to create and use specialist type techniques relevant to their theme.
Level 2: 3 Nen Points (Specialist)
~Weak techniques of the specialist type cost 5 less aura.
~Damage for all techniques of the specialist type is increased by one letter rank.
Level 3: 5 Nen Points (Specialist)
~Moderate techniques of the specialist type cost 10 less aura.
~Speed for all techniques of the specialist type is increased by one letter rank.
Level 4: 10 Nen Points (Specialist)
~Strong techniques of the specialist type cost 20 less aura.
~Range for all techniques of the specialist type is increased by one letter rank.
Level 5: 20 Nen Points (Specialist)
~All techniques of the specialist type cost 5 less aura.
~Wild Card: Specialists of this level may create one unique buff relevant to their Primary Nen ability. This buff will need to be reviewed and approved by staff like any technique.
~Strong techniques of the specialist type no longer have a cooldown.